Please help with verifying or updating this section. The following examples are mostly positive(green text in game) effects. For example: army_tradition = 1 adds the value to the base Army Tradition, whereas infantry_cost = 0.1 multiplies the base value by the modifier value. However, the effect the modifier value has on its base value can be additive or multiplicative. For example, if you apply infantry_cost = 0.1 and then apply infantry_cost = 0.3, the country will have infantry_cost = 0.4. can_bypass_forts can only be used in the Ages file.Īll modifiers stack additively. Do note, however, most rule modifiers can only be applied in a specific context, i.e. ![]() These activate features such as Exploration when applied. Adding country modifiers to a province scope will not work, and vice versa.Īdditionally, there is a unique type of country modifier called the rule modifier. All modifiers are sorted into one of two internal scopes: country and province.
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